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9,1 / 10

ENTROPY EDITION

powered by shadow.tech

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Games centered on

geopolitics and propaganda

" the best organized event that this game has TO OFFER"

KOMRAD TRUCK

"the funniest game of stellaris I've ever played"

SINGULARITY

""JAM-PACKED DIPLOMACY AND INTRIGUE! 10/10"

EP3O

NEXT GAME : GPO ENTROPY VII

March 8, 9 and 10
With lag reduction technology!

2200 - 2230

era of discoveries

NO WARS

2230 - 2250

era of diplomacy

IMMUNITeS AGAINST CONQUEST, RAIDS AND FORCED VASSALISATION

2250 - 2270

era of rivalries

IMMUNITIES agaiNst CONQUEST

2270+

era OF entropy

NO IMMUNITIES

PROCHAINEEDITION

IMMUNITIES

Empires have immunities depending on the era. They lose their immunity in one of the following cases:

 

- When they are outside of the galactic community or breaking a law

- As soon as they launch and offensive war 

- When they are declared a crisis in the senate

- When they join or form a federation

- When they become Overlord

- When they become a specialized vassal

- If they are a criminal megacop, empires who has branches on their planet can attack the megacorp. When in a offensive war with numerous attackers, at least one of the attackers needs to have a criminal branch in their systems.

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FEDERATIONS AND VASSALS

- Tributaries and vassals count as 1 member in a federation

 

- The maximum number of members of a federation starts at 2  and can evolve thanks to resolutions in the senate (from 0 to 4)

 

- The maximum number of vassals starts at 2  and can evolve through senate resolutions (from 0 to 4)

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Federation can form and grown only if either :

 

1. Empires are connected by : neighbouring systems (lonely starbase not included), a wormhole, the L-Gate once it's open or built / functional gateways.

 

2. All members capitals fit into one quadrant (a 90° angle from the galaxy center). If you are not sure, ask the host.​

IMMERSIVE Games

Attention to lore, visuals and RP of empires for more immersion.  

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The Diverse Room mod is included in the mod, it allows to choose a more immersive background and better identify the players. 

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Galactic Propaganda

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These events take place on Discord, on which a written channel allows Megacorp to post "news", so players can spread propaganda while remaining anonymous.  

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Only Megacorp have a "press card" to post in this channel, and any Empire can negotiate the publication of a "news" with any Megacorp they choose.  

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Megacorp don't have to keep the anonymity of their customers : choose those with the best reputation or who you share your geopolitical interests with to avoid getting bettrayed. 

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SENATE MEETINGS

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These rules aim to make diplomatic weight more interesting and strategic.

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Any player can request an emergency meetingto the senate by specifying the agenda. The game ison breakduring these meetings. ​

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The terms in the senate arehalved. 

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The number of members of a federation and the number of vassalsare voted on in the Senate.

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Many resolutions of the moNew Galactic System have been added. 

RULES

No capture or bombardment of the capital during the first war before 2070

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Forbidden Origins : Protected, Common Ground, Hegemony, Dragon, Lost Colony, Clones, Progenitor Hive

& Imperial Stronghold

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No Total War Empire (Fanatic Purifier, Determined Exterminator, Assimilar, Devourer Swarm)

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It's prohibed to jump into enemy territory if the system is not unbder your control (spaceport + planet)

Jumping in neutral territory is allowed. 

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CRISIS

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-You can only take the crisis perk if you were declared crisis in the senate or if the resolution is currently being voted (not just proposed)

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- Destroying the galaxy via ascension is of course forbidden.

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Good behavior 

Only host can pause. 

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No assimilation of vassals if played by humans

 

No exploits 

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Ban on renting marauder fleets

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No clickbait

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Possible to create an AI vassal provided it does not have independent diplomacy

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No destruction of enclaves, except military enclaves

MODpack

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